![]() ![]() However, we picked unsupported tribals because it forces us to be more creative with how we play and build. For example our group is currently running Skeletons, Drakes, Bears, and Spiders, so there is not a lot of tribal support for our decks. So in my group slivers would not pass because it is to easy despite it being five colored. Right now I am thinking about getting rid of Doom BladeĪlso Slivers inherently have tribal support and that is the reason we don't do things like zombies, goblins, elves, or humans. Was almost removed untill we agreed it worked on the same principle that Innocent Blood For example in my clerics deck I have Innocent Bloodīecause it fits the flavor of sacrificing things to your deity. , so unless there is a flavor reason for someone who summons slivers to also summon a changeling or do a counter spell then it breaks the third rule. Helps the deck, but it doesn't fit the flavor. Here are a few decks that I have put together for our games, some easier to play then others. All cards in your deck must be justified as far as flavor is concerned.You must have at least one third of your deck as your trible, tribal spells included.In my play group we rather enjoy having contests to see who can play the craziest tribal while fitting within out rules and focusing more on flavor rather then meta-game power. Is hardly playing the format for what it is. However, ask yourself this, "Have I ever really played Tribal Wars?" Playing tribal elves/zombies/goblins/humans and trowing in a few copies of Coat of Arms I am sure many of you have heard of tribal wars, and some of you have played it.
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